An Intro to Graphs For Procedural World Generation
A gentle intro to Graph Theory and Pathfinding, from the lens of Game Design for procedural world generation.
Designing Luck | A Guide to Loot Distributions
Harness the power of weighted probabilities to create an intuitive loot system, where items can be placed into rarity tiers and then drawn.
Isometric Games - Art, Code and Maths
On the difficulties and benefits of working in a simulated isometric perspective, and a small dive into the mathematical underpinnings.
Make a Simple Aurora Shader in Blender
Build an aurora shader to learn some Blender shading tricks and common techniques, as well as my complex shader construction workflow.
How to Make Damage Text Popups in Unity
Learn to make damage numbers or damage text popups appear in Unity with TextMeshPro and Unity animations, or with an advanced procedural technique.
Elements of Motion Graphics | Part 4: Adding Postprocess Effects + Video Editing
In part 4 of the EoMG series, use postprocessing/compositing effects to add some visual flair, like glitches and scanlines!
Elements of Motion Graphics | Part 3: How to Animate in Blender 2.8x + Motion Design Applications
In part 3 of the EoMG series, learn how to use basic animation tools in Blender and apply them to create custom motion graphics!
Making Pixel Art UI in Aseprite
Learn some helpful tips for pixel art UI design in this post.
Elements of Motion Graphics | Part 2: Design and Composition
In part 2 of the EoMG series, we'll be arranging our atomic toolkit from part 1 into well designed compositions using both theory and practical examples!
Starting Game Dev Resources and Making a Card System - D36 Devlog Zero
A list of resources and a video regarding tools for game planning and design.
Elements of Motion Graphics | Part 1: Atomic Toolbox
In part 1 of the EoMG series, we'll be creating geometric primitives, modifying them, shading them, and combining them, finishing with a toolkit of shapes to compose in part 2.
22 Byte-Sized Pixel Art Tips
A few interesting bytes of advice about pixel art that I've learned from a week's worth of practise.
Using Blender Physics to Build a Trebuchet
Use Blender's Physics Engine to build and animate the superior siege engine: The Trebuchet!
Texturing Low Poly Art with Colour Palettes in Blender
In this quick Blender Low Poly tutorial, learn how to use Colour Palettes to texture a simple low poly model.
Five Easy Motion Graphics Effects in Blender
Learn to make five easy motion graphics effects in Blender, by utilizing the power of 3D to animate a variety of 2D motion graphics effects.
Animated Star Spirals - Long Exposure Curvilinear Motion Blur In EEVEE
Learn to use the screw modifier and some shader tricks to fake curvilinear motion blur in Blender EEVEE!
Making a Weapon Scope in Blender (Hardsurface Modelling Workflow)
Learn to make a Sci-Fi Weapon Scope in Blender 2.8x in this tutorial, which goes over some useful techniques in hard surface modelling without any paid add-ons.
Making de_dust2 in Blender – Part 2: Low Poly Materials & Lighting
We're making de_dust2 in Blender in the low poly style, and this tutorial goes over tips for adding colour, higher resolution details and setting up a low poly scene.
Making de_dust2 in Blender - Part 1: Super Low Poly
Learn how to block out a model from scratch, in this case, one of the most famous FPS maps of all time: Dust II.
A Guide to Lazy Progress/Healthbars in Unity
Learn to make a delayed, Dark Souls style healthbar for some extra gamefeel using some simple C# code.
Setting up Git and Unity (Workflow Guide)
Create a setup for integrating Git and Unity with this simple project, starting off by setting up Git and going over the entire workflow.
The Ultimate Guide to Custom Cursors in Unity
Learn to make a custom crosshair that follows your mouse in Unity in this short tutorial, and understand the math involved as well as how to effectively use the Unity Scripting Docs.
Blender Robot Character Guide: Materials, Scene Setup (IV)
To complete our robot model, we'll be setting up decals, stylized materials and lighting.
A Guide to Making a Robot Character in Blender: Modelling Details
Learn how to add custom cables, vents and armour plating in this tutorial.
Blender Robot Character Guide: Rigging (II)
Become a puppeteer and develop an easy and fast IK rig for mechanical objects, particularly bipedal robots.
Blender Robot Character Guide: Modelling (I)
Start off the Robot Character series by making the robot basemesh, with mechanically plausible details, like joints and sockets.
How to Make a Low Poly Ferris Wheel
Animating complex rotations is rather difficult, and this tutorial will show you how to design and animate a ferris wheel scene with some handy tricks and modifiers.
Digital Note Taking with Atom and LaTeX
LaTeX is a powerful typesetting system, and you can leverage it to take digital notes. Learn how to set it up in the Atom IDE in this tutorial.
Hyperspace II - Switching to Cycles
How to make a Starfall effect in cycles, continued from the previous tutorial.
Animating a Hyperspace Effect in Blender 2.8 (Tutorial)
Build a realtime hyperspace-jump effect with Blender's new EEVEE engine. Learn motion blur, basic animation, and particle systems!
Making a Light Alarm Clock with Arduino + RTC for Beginners
This simple Arduino project shows you how to make a beginner-friendly light based alarm clock with an real-time-clock module, arduino nano, and LEDs.
How to make a Low Poly AK47 (Part 2 - Animation)
This is the process to make a quick gun animation in Blender, as well as polishing details on the AK47 from previously.
How to Make a Low Poly AK-47 (Part 1)
This is how to model and develop an NPR shading model for a low-poly AK-47 in EEVEE.
Animating a Stylized Pixel Planet in Blender 2.8
Use the power of Blender to automatically animate a rotating pixel planet with clouds from NASA!
Blender 2.8 Ocean Scene Tutorial - How to Make a Cyberpunk Ocean with EEVEE
Use Blender's incredibly powerful Ocean modifier to make a cool sci-fi cinematic in EEVEE.
Animating Fireworks with Blender 2.8
Make an explosive firework effect with Blender's Particle Instance modifier, and learn to use large particle systems in animations.
How to make a Glitch Effect in Blender 2.8 (Tutorial)
Create a glitch title animation with procedural effects and lots of compositing, with depth of field and camera effects.
Making of: Terra Blade in Blender
Transform Terraria's Terra Blade into its 3D equivalent with Blender! Learn to build glassy materials and a special modelling technique to highlight sharp edges.
Making a Space Station in Blender EEVEE
I'll show you how to model and design a quick roller coaster simulation in Blender, set in space!
Making Awesome Grass in Blender EEVEE
Learn to animate a NPR grass field in Blender EEVEE using particles and physics!
On Snowdrifts
Given some amount of snow, how can one get rid of it and clear the driveway, without a boring shovel?
How to make an ACR in Blender - Youtube Series
This video illustrates the modelling techniques of modelling from reference, with annotations for tips. This is my general workflow for creating a gun in Blender from reference.
BenQ ScreenBar Plus E-Reading Lamp Product Review (Not a tutorial!)
A review of the BenQ ScreenBar Plus, and its impacts on productivity.
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